I am an artist working across both digital and traditional painting. My work blends figurative and abstract elements to create symbolic, narrative-driven images that explore emotion, identity, and imagination.
Each piece is created by hand, without AI generation, through a process of drawing and painting.
Lead artist hands on and art director in one of the best EdTech companies, leading the market of mathematics education and related fields.
Worked both domestically and abroad. Always looking to combine my art skills and vision with client needs.
Being able to adjust is highly important, especially with overseas clients.
I see acquiring and expending general knowledge, regardless to current projects, as an important responsibility- which greatly helps with visualising needs of any project.
Keeping clients happy with regards to deadlines and other expected responsibilities is an important issue as well.
Develop and create both the concept art and the final illustration in the game. Work as a full team member with the game creative designer, the game producer, and under the art director + the game supervisor which is the CEO of the company.
In some projects I had a direct interaction with developers and game architects- especially when developing new features in game.
I'm also taking an important part in the creative development of games- though it's not my official job.
Occasionally I use my storyboarding skills, and work with animators, using my past knowledge with animation.
Working with overseas co-workers is also an important part, and I see it as part of my responsibilities.
Responsible for the general curriculum structure and agenda of the department in its four years program- each year with its own curriculum and needs, and a general view of the whole process.
Personally responsible for the student needs, whether personal issues or professional issues- My door was always open for each and any of these needs.
Recruiting and keeping with all teachers and occasional lecturers, and supervising their courses and interaction with each other.
Special role as lead art director and supervisor on graduate films at the fourth ending year.
Keeping in touch with graduates, and interviewing new potential students.
The second most important course (second only to animation course) in animation department curriculum. Teaching the basics of both direction and editing in advance through storyboarding and video-boarding, and basically exposing students to the magic of film.
As a teacher I was also responsible for the design of the course curriculum with respect to other courses needs, and the school agenda.
Coming to other school activities and participating in other courses is an occasional part of the job.
Developing and instructing the 3D MAYA course in Mentor.
Taking part in special activities of the school as 3D expert.
Mainly leading the 3D animation team in various projects- especially in tv series for babies. Being responsible both for the animation quality and the schedule as set by the producer.
Being the storyboarder and layout artist for the animators, and instructing them throughout their work.
Working under the official director from the client's part, whilst actually directing through storyboard the series.
Occasionally illustrating for tv and advertising companies- keeping versatile abilities and art styles.
Usually working in very tight schedules with well kept and planned schedule sheets.